Portfolio
Games
Shape Wars
2026 1 2D Unity
A learning project where I built a Worms-style game. The game includes multiple characters, weapons and enemy AI types, as well as a few particle systems. In addition, the game has an Android version with additional virtual controls.
Super Miner Bro.
2026 1 2D Unity
A learning project where I built a clone of a certain popular platformer. The game includes as many features as I could replicate within the available time (around 2 weeks part time).
Insult Fighter
2026 1 2D Unity
A learning project where I built a replica of the Insult Sword Fighting mini-game from Monkey Island. The game includes sprite animations, game logic using finite state machines, Animal Crossing-style dialogues, and a playable web version.

Untitled Survivorslike
WIP (2026) 1 2D Godot
A prototype survivors-like game to teach myself Godot.
Vuvvle Vovvle
2012 2 2D C++
A school project where we extended a Bubble Bobble prototype to include multiple levels, which could be defined from a text file using symbols for each tile type, and included VVVVVV-style gravity inversion mechanics.
3D Shooter
2012 2 3D C++
A school project where we implemented several game mechanics from scratch, character and bullet collisions, tile-based levels, graphical elements such as stencil shadows and a procedural skydome, etc.