Games

Shape Wars

2026 1 2D Unity

A learning project where I built a Worms-style game. The game includes multiple characters, weapons and enemy AI types, as well as a few particle systems. In addition, the game has an Android version with additional virtual controls.

Unity Play
Android Demo Video

Super Miner Bro.

2026 1 2D Unity

A learning project where I built a clone of a certain popular platformer. The game includes as many features as I could replicate within the available time (around 2 weeks part time).

Unity Play

Insult Fighter

2026 1 2D Unity

A learning project where I built a replica of the Insult Sword Fighting mini-game from Monkey Island. The game includes sprite animations, game logic using finite state machines, Animal Crossing-style dialogues, and a playable web version.

Unity Play

Untitled Survivorslike

Untitled Survivorslike

WIP (2026) 1 2D Godot

A prototype survivors-like game to teach myself Godot.

Vuvvle Vovvle

2012 2 2D C++

A school project where we extended a Bubble Bobble prototype to include multiple levels, which could be defined from a text file using symbols for each tile type, and included VVVVVV-style gravity inversion mechanics.

3D Shooter

2012 2 3D C++

A school project where we implemented several game mechanics from scratch, character and bullet collisions, tile-based levels, graphical elements such as stencil shadows and a procedural skydome, etc.