Games

Space Inhabitant

2026 1 2D Unity

A learning project where I built a mission-based Space Sim game. The focus was to produce a full game, including a main menu, an options menu, multiple missions and credits, while using all the systems learned in previous projects. The implementation includes object pooling to optimize performance.

Unity Play
Source Code

Shape Wars

2026 1 2D Unity

A learning project where I built a Worms-style game. The game includes multiple characters, weapons and enemy AI types, as well as a few particle systems. In addition, the game has an Android version with additional virtual controls.

A later update added Terrain Destruction from explosive projectiles through Unity Collider Composite Operations and Sprite Masks.

Unity Play
Android Demo Video
Source Code

Super Miner Bro.

2026 1 2D Unity

A learning project where I built a clone of a certain popular platformer. The game includes as many features as I could replicate within the available time (around 2 weeks part time).

Unity Play
Source Code

Insult Fighter

2026 1 2D Unity

A learning project where I built a replica of the Insult Sword Fighting mini-game from Monkey Island. The game includes sprite animations, game logic using finite state machines, Animal Crossing-style dialogues, and a playable web version.

Unity Play
Source Code

Untitled Survivorslike

Untitled Survivorslike

WIP (2026) 1 2D Godot

A prototype survivors-like game to teach myself Godot.

Vuvvle Vovvle

2012 2 2D C++

A school project where we extended a Bubble Bobble prototype to include multiple levels, which could be defined from a text file using symbols for each tile type, and included VVVVVV-style gravity inversion mechanics.

3D Shooter

2012 2 3D C++

A school project where we implemented several game mechanics from scratch, character and bullet collisions, tile-based levels, graphical elements such as stencil shadows and a procedural skydome, etc.

Other

Fire Shader

2026 1 3D C++

A school project where I built a simple scene demonstrating different shader effects related to fire.

Source Code

Bad Apple Demo

2026 1 3D C++

A school project where I built a demoscene-style demo based on the Bad Apple animation, including direct pixel manipulation using SDL, and performance and memory optimization.

Source Code